using System; using System.Collections.Generic; using System.Numerics; using MoonTools.Structs; namespace MoonTools.Bonk { /// /// Used to quickly check if two shapes are potentially overlapping. /// /// The type that will be used to uniquely identify shape-transform pairs. public class SpatialHash2D where T : IEquatable { private readonly int cellSize; private readonly Dictionary> hashDictionary = new Dictionary>(); private readonly Dictionary IDLookup = new Dictionary(); public int MinX { get; private set; } = 0; public int MaxX { get; private set; } = 0; public int MinY { get; private set; } = 0; public int MaxY { get; private set; } = 0; public SpatialHash2D(int cellSize) { this.cellSize = cellSize; } private (int, int) Hash(Vector2 position) { return ((int)Math.Floor(position.X / cellSize), (int)Math.Floor(position.Y / cellSize)); } /// /// Inserts an element into the SpatialHash. /// /// A unique ID for the shape-transform pair. /// /// public void Insert(T id, IHasAABB2D shape, Transform2D transform2D) { var box = shape.TransformedAABB(transform2D); var minHash = Hash(box.Min); var maxHash = Hash(box.Max); for (var i = minHash.Item1; i <= maxHash.Item1; i++) { for (var j = minHash.Item2; j <= maxHash.Item2; j++) { var key = MakeLong(i, j); if (!hashDictionary.ContainsKey(key)) { hashDictionary.Add(key, new HashSet()); } hashDictionary[key].Add(id); IDLookup[id] = (shape, transform2D); } } MinX = Math.Min(MinX, minHash.Item1); MinY = Math.Min(MinY, minHash.Item2); MaxX = Math.Max(MaxX, maxHash.Item1); MaxY = Math.Max(MaxY, maxHash.Item2); } /// /// Retrieves all the potential collisions of a shape-transform pair. Excludes any shape-transforms with the given ID. /// public IEnumerable<(T, IHasAABB2D, Transform2D)> Retrieve(T id, IHasAABB2D shape, Transform2D transform2D) { var box = shape.TransformedAABB(transform2D); var (minX, minY) = Hash(box.Min); var (maxX, maxY) = Hash(box.Max); if (minX < MinX) { minX = MinX; } if (maxX > MaxX) { maxX = MaxX; } if (minY < MinY) { minY = MinY; } if (maxY > MaxY) { maxY = MaxY; } for (var i = minX; i <= maxX; i++) { for (var j = minY; j <= maxY; j++) { var key = MakeLong(i, j); if (hashDictionary.ContainsKey(key)) { foreach (var t in hashDictionary[key]) { var (otherShape, otherTransform) = IDLookup[t]; if (!id.Equals(t) && AABB2D.TestOverlap(box, otherShape.TransformedAABB(otherTransform))) { yield return (t, otherShape, otherTransform); } } } } } } /// /// Retrieves objects based on a pre-transformed AABB. /// /// A transformed AABB. /// public IEnumerable<(T, IHasAABB2D, Transform2D)> Retrieve(AABB2D aabb) { var (minX, minY) = Hash(aabb.Min); var (maxX, maxY) = Hash(aabb.Max); if (minX < MinX) { minX = MinX; } if (maxX > MaxX) { maxX = MaxX; } if (minY < MinY) { minY = MinY; } if (maxY > MaxY) { maxY = MaxY; } for (var i = minX; i <= maxX; i++) { for (var j = minY; j <= maxY; j++) { var key = MakeLong(i, j); if (hashDictionary.ContainsKey(key)) { foreach (var t in hashDictionary[key]) { var (otherShape, otherTransform) = IDLookup[t]; if (AABB2D.TestOverlap(aabb, otherShape.TransformedAABB(otherTransform))) { yield return (t, otherShape, otherTransform); } } } } } } /// /// Removes everything that has been inserted into the SpatialHash. /// public void Clear() { foreach (var hash in hashDictionary.Values) { hash.Clear(); } IDLookup.Clear(); } private static long MakeLong(int left, int right) { return ((long)left << 32) | ((uint)right); } } }