using Microsoft.Xna.Framework; namespace Kav { public struct PointLight { public static double ATTENUATION_EPSILON = 0.1; public Vector3 Position { get; } public Color Color { get; } public float Radius { get; } public BoundingSphere BoundingSphere { get; } public PointLight(Vector3 position, Color color, float radius) { Position = position; Color = color; Radius = radius; BoundingSphere = new BoundingSphere(position, Radius); } } }