using Microsoft.Xna.Framework.Graphics; namespace Kav { public static class VertexDeclarations { public static VertexDeclaration GBufferInstanceDeclaration = new VertexDeclaration ( new VertexElement(0, VertexElementFormat.Vector4, VertexElementUsage.TextureCoordinate, 2), new VertexElement(16, VertexElementFormat.Vector4, VertexElementUsage.TextureCoordinate, 3), new VertexElement(32, VertexElementFormat.Vector4, VertexElementUsage.TextureCoordinate, 4), new VertexElement(48, VertexElementFormat.Vector4, VertexElementUsage.TextureCoordinate, 5) ); } }