using Microsoft.Xna.Framework; namespace Kav.Data { public struct MeshSpriteDrawData { public MeshSprite MeshSprite { get; } public SpriteBillboardConstraint BillboardConstraint { get; } public Matrix TransformMatrix { get; } public UVOffsets UVOffsets { get; } public MeshSpriteDrawData( MeshSprite meshSprite, SpriteBillboardConstraint billboardConstraint, Matrix transformMatrix, UVOffsets uVOffsets ) { MeshSprite = meshSprite; BillboardConstraint = billboardConstraint; TransformMatrix = transformMatrix; UVOffsets = uVOffsets; } } }