using Microsoft.Xna.Framework.Graphics; namespace Kav { public static class VertexDeclarations { public static VertexDeclaration GBufferInstanceDeclaration = new VertexDeclaration ( new VertexElement(0, VertexElementFormat.Vector4, VertexElementUsage.TextureCoordinate, 0), new VertexElement(16, VertexElementFormat.Vector4, VertexElementUsage.TextureCoordinate, 1), new VertexElement(32, VertexElementFormat.Vector4, VertexElementUsage.TextureCoordinate, 2), new VertexElement(48, VertexElementFormat.Vector4, VertexElementUsage.TextureCoordinate, 3), new VertexElement(64, VertexElementFormat.Vector4, VertexElementUsage.TextureCoordinate, 4), new VertexElement(80, VertexElementFormat.Vector4, VertexElementUsage.TextureCoordinate, 5), new VertexElement(96, VertexElementFormat.Vector4, VertexElementUsage.TextureCoordinate, 6), new VertexElement(112, VertexElementFormat.Vector4, VertexElementUsage.TextureCoordinate, 7), new VertexElement(128, VertexElementFormat.Vector4, VertexElementUsage.TextureCoordinate, 8), new VertexElement(144, VertexElementFormat.Vector4, VertexElementUsage.TextureCoordinate, 9), new VertexElement(160, VertexElementFormat.Vector4, VertexElementUsage.TextureCoordinate, 10), new VertexElement(176, VertexElementFormat.Vector4, VertexElementUsage.TextureCoordinate, 11) ); } }