using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Kav { public class SimpleDepthEffect : Effect, IHasWorldMatrix { EffectParameter worldParam; EffectParameter viewProjectionParam; Matrix world; Matrix view; Matrix projection; EffectDirtyFlags dirtyFlags = EffectDirtyFlags.All; public Matrix World { get { return world; } set { world = value; dirtyFlags |= EffectDirtyFlags.World; } } public Matrix View { get { return view; } set { view = value; dirtyFlags |= EffectDirtyFlags.ViewProj; } } public Matrix Projection { get { return projection; } set { projection = value; dirtyFlags |= EffectDirtyFlags.ViewProj; } } public SimpleDepthEffect(GraphicsDevice graphicsDevice) : base(graphicsDevice, Resources.SimpleDepthEffect) { CacheEffectParameters(); } protected override void OnApply() { if ((dirtyFlags & EffectDirtyFlags.World) != 0) { worldParam.SetValue(world); dirtyFlags &= ~EffectDirtyFlags.World; } if ((dirtyFlags & EffectDirtyFlags.ViewProj) != 0) { Matrix.Multiply(ref view, ref projection, out Matrix viewProjection); viewProjectionParam.SetValue(viewProjection); dirtyFlags &= ~EffectDirtyFlags.ViewProj; } } private void CacheEffectParameters() { worldParam = Parameters["World"]; viewProjectionParam = Parameters["ViewProjection"]; } } }