using System.Runtime.InteropServices; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Kav { [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct PositionTextureOffsetInstanceVertex : IVertexType { VertexDeclaration IVertexType.VertexDeclaration { get { return VertexDeclarations.PositionTextureOffsetInstanceDeclaration; } } public Vector3 Translation { get; set; } public Vector4 UVData { get; set; } public static readonly VertexDeclaration VertexDeclaration; public PositionTextureOffsetInstanceVertex( Vector3 translation, Vector4 uvData ) { Translation = translation; UVData = uvData; } } }