using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Kav { public class MeshPart { public IndexBuffer IndexBuffer { get; } public VertexBuffer VertexBuffer { get; } public Triangle[] Triangles { get; } public Vector3[] Positions { get; } public Effect Effect { get; } public MeshPart(VertexBuffer vertexBuffer, IndexBuffer indexBuffer, Vector3[] positions, Triangle[] triangles, Effect effect) { VertexBuffer = vertexBuffer; IndexBuffer = indexBuffer; Positions = positions; Triangles = triangles; Effect = effect; } } }