using Microsoft.Xna.Framework; namespace Kav.Data { public struct MeshSpriteDrawData { public MeshSprite MeshSprite { get; } public SpriteBillboardConstraint BillboardConstraint { get; } public Matrix TransformMatrix { get; } public UVData UVOffset { get; } public MeshSpriteDrawData( MeshSprite meshSprite, SpriteBillboardConstraint billboardConstraint, Matrix transformMatrix, UVData offset ) { MeshSprite = meshSprite; BillboardConstraint = billboardConstraint; TransformMatrix = transformMatrix; UVOffset = offset; } } }