using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Kav { public class LinearDepthEffectInstanced : Effect { EffectParameter viewProjectionParam; EffectParameter lightPositionParam; EffectParameter farPlaneParam; EffectDirtyFlags dirtyFlags = EffectDirtyFlags.All; Matrix view; Matrix projection; public Vector3 LightPosition { get; set; } public float FarPlane { get; set; } public Matrix View { get { return view; } set { view = value; dirtyFlags |= EffectDirtyFlags.ViewProj; } } public Matrix Projection { get { return projection; } set { projection = value; dirtyFlags |= EffectDirtyFlags.ViewProj; } } public LinearDepthEffectInstanced(GraphicsDevice graphicsDevice) : base(graphicsDevice, Resources.LinearDepthEffectInstanced) { CacheEffectParameters(); } protected override void OnApply() { if ((dirtyFlags & EffectDirtyFlags.ViewProj) != 0) { Matrix.Multiply(ref view, ref projection, out Matrix viewProjection); viewProjectionParam.SetValue(viewProjection); dirtyFlags &= ~EffectDirtyFlags.ViewProj; } lightPositionParam.SetValue(LightPosition); farPlaneParam.SetValue(FarPlane); } private void CacheEffectParameters() { viewProjectionParam = Parameters["ViewProjection"]; lightPositionParam = Parameters["LightPosition"]; farPlaneParam = Parameters["FarPlane"]; } } }