cosmonaut
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9bd7f84d26
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flat sprite lighting in deferred pipeline
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2020-12-12 02:36:53 -08:00 |
cosmonaut
|
a76c0234d4
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experimenting with g buffer sprites
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2020-12-12 01:09:44 -08:00 |
cosmonaut
|
0060c22d72
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point light sphere optimization
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2020-12-09 16:10:53 -08:00 |
cosmonaut
|
cb0baf0bf0
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integrate all shadows
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2020-10-19 14:00:11 -07:00 |
cosmonaut
|
0a7698c315
|
starting on point shadows
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2020-10-19 03:01:37 -07:00 |
cosmonaut
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66d4e5bf6e
|
Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2)
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2020-10-01 19:46:25 +00:00 |