Commit Graph

51 Commits (c468d6276db1bd862f623d2f9503c98661421fe3)

Author SHA1 Message Date
cosmonaut c468d6276d texture atlas stuff 2020-12-11 21:05:54 -08:00
cosmonaut 2ff5cb1ca5 decouple sprite mesh from textures 2020-12-11 18:22:54 -08:00
cosmonaut 0ebad486c5 diffuse sprite effect takes uv data 2020-12-10 13:53:55 -08:00
cosmonaut 8ff6e26887 tweak to mesh sprite draws 2020-12-10 00:34:06 -08:00
cosmonaut d5d0a38ff1 turn point lights into classes and give them a shadow map 2020-12-09 17:10:41 -08:00
cosmonaut ee909ba94e tweak point light rendering 2020-12-09 16:28:40 -08:00
cosmonaut 0060c22d72 point light sphere optimization 2020-12-09 16:10:53 -08:00
cosmonaut 2c113ed642 palette crush effect 2020-12-09 12:44:53 -08:00
cosmonaut b1395babfe offset texture rendering 2020-12-08 22:20:54 -08:00
cosmonaut 9a7fb75ec5 refactor for reusing instance buffers 2020-12-08 16:37:22 -08:00
cosmonaut 367e2795ae decouple billboard constraints from meshsprite 2020-12-08 15:29:28 -08:00
cosmonaut 14e07c7476 instanced directional shadows 2020-12-08 03:35:06 -08:00
cosmonaut 4b7d31f2b2 refactor directional shadow data 2020-12-08 03:07:41 -08:00
cosmonaut 4d3c5fc316 more shadow decoupling + change world instance to position instance 2020-12-08 02:49:18 -08:00
cosmonaut 96f6d22896 shadow refactor 2020-12-07 21:36:16 -08:00
cosmonaut 84601379b5 major API refactor 2020-12-07 20:10:27 -08:00
cosmonaut fe222e266f started instance based depth render 2020-12-07 18:46:53 -08:00
cosmonaut bb694d3dbe handle case where there are no instances 2020-12-07 15:51:24 -08:00
cosmonaut e2fdbff7d1 cullable instance calls 2020-12-07 14:58:03 -08:00
cosmonaut 283b078641 instanced g buffer draws work now 2020-12-07 14:42:02 -08:00
cosmonaut b784f9df4b trying different shader semantics 2020-12-07 13:50:32 -08:00
cosmonaut 8b43e8f45e start removing global render procedures 2020-12-07 01:57:57 -08:00
cosmonaut ee8b0c5ee8 started adding support for instanced draws + started decoupling API 2020-12-07 01:30:09 -08:00
cosmonaut 7f986c546a abstract frustum culling 2020-12-06 19:36:00 -08:00
cosmonaut fc09082f1b frustum cull meshsprites 2020-12-06 19:27:46 -08:00
cosmonaut ca6c91446e new mesh sprite and diffuse lit sprite system 2020-12-06 18:52:14 -08:00
cosmonaut 60ebb19e24 pass ambient light to shader 2020-12-05 19:58:29 -08:00
cosmonaut 47242e4f52 initial diffuse lit sprite effect 2020-12-05 19:47:01 -08:00
cosmonaut ae445d94d3 implement different kinds of billboarding 2020-12-04 18:51:59 -08:00
cosmonaut 665ff6dd44 all public facing renderer functions take an RT 2020-12-04 15:49:35 -08:00
cosmonaut 56cdffdff6 remove broken rotation code 2020-12-04 15:46:30 -08:00
cosmonaut acaafdcdcd batched billboard implementation 2020-12-04 15:39:29 -08:00
cosmonaut 8fa22260d2 frustum culling 2020-10-19 18:22:54 -07:00
cosmonaut cb0baf0bf0 integrate all shadows 2020-10-19 14:00:11 -07:00
cosmonaut 8407a34c37 flip horizontal UVs of cubemap render 2020-10-19 12:48:32 -07:00
cosmonaut 0a7698c315 starting on point shadows 2020-10-19 03:01:37 -07:00
cosmonaut 06e5523996 deferred skybox 2020-10-17 13:53:26 -07:00
cosmonaut 19a61985ca support dithered shadow toggle 2020-10-15 18:19:43 -07:00
cosmonaut 1f10698811 more toon shader control + dithered shading 2020-10-05 15:45:10 -07:00
cosmonaut a914c586b2 experiment with color banding 2020-10-02 17:29:20 -07:00
cosmonaut d370d4e2e4 toon shadows 2020-10-02 12:28:28 -07:00
cosmonaut 2fb20747e4 more toon effect + remove material from MeshPart 2020-10-01 22:26:40 -07:00
cosmonaut 565be374bb basic toon shading + controllable ambient light setting 2020-10-01 14:52:19 -07:00
cosmonaut 66d4e5bf6e Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) 2020-10-01 19:46:25 +00:00
cosmonaut 4095b7eda5 Deferred Shading Path (#1)
add directional light + rename GBufferEffect for clarity

fix texture leak

fix intensity array for point lights

deferred pbr shading

rendering g-buffer

add a core and framework csproj

Reviewed-on: #1
2020-08-27 18:14:17 +00:00
cosmonaut 393b8bcb03 supporting directional lights 2020-08-07 01:12:46 -07:00
cosmonaut 86cc23b0ad start on depth rendering 2020-08-06 17:58:50 -07:00
cosmonaut 55b1555df2 prevent point lights from overflowing shader 2020-08-06 01:12:15 -07:00
cosmonaut d156fbc39a top level cleanup 2020-08-06 00:13:39 -07:00
Evan Hemsley f0f09115f5 basic rendering structure 2020-08-05 12:15:22 -07:00