From 60ebb19e24cd124be8f316115f421416dfaadde5 Mon Sep 17 00:00:00 2001 From: cosmonaut Date: Sat, 5 Dec 2020 19:58:29 -0800 Subject: [PATCH] pass ambient light to shader --- Renderer.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Renderer.cs b/Renderer.cs index 23561be..fc44b55 100644 --- a/Renderer.cs +++ b/Renderer.cs @@ -260,6 +260,9 @@ namespace Kav DiffuseLitSpriteEffect.View = camera.View; DiffuseLitSpriteEffect.Projection = camera.Projection; + DiffuseLitSpriteEffect.AmbientColor = + ambientLight.Color.ToVector3(); + DiffuseLitSpriteEffect.DirectionalLightDirection = directionalLight.Direction; DiffuseLitSpriteEffect.DirectionalLightColor =