diff --git a/Renderer.cs b/Renderer.cs index ae54bad..1c4f220 100644 --- a/Renderer.cs +++ b/Renderer.cs @@ -267,7 +267,7 @@ namespace Kav foreach (var sprite in sprites) { // transform view space on CPU so we don't have to break the batch - Vector3 viewSpacePosition = Vector3.Transform(sprite.Position, camera.View * Matrix.CreateRotationX(sprite.Rotation) * invertY); + Vector3 viewSpacePosition = Vector3.Transform(sprite.Position, camera.View * invertY); SpriteBatch.Draw( sprite.Texture,