namespace GMSAudioConverter { public struct AudioGroupID { public string Name { get; set; } public string Path { get; set; } } public struct Parent { public string Name { get; set; } public string Path { get; set; } } public struct GMSound { public uint Compression { get; set; } public float Volume { get; set; } public bool Preload { get; set; } public uint BitRate { get; set; } public uint SampleRate { get; set; } public uint Type { get; set; } public uint BitDepth { get; set; } public AudioGroupID AudioGroupID { get; set; } public string SoundFile { get; set; } public float Duration { get; set; } public Parent Parent { get; set; } public string ResourceVersion { get; set; } public string Name { get; set; } public string[] Tags { get; set; } public string ResourceType { get; set; } } }