using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace ProjectName { class ProjectNameGame : Game { GraphicsDeviceManager graphics; public ProjectNameGame() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; graphics.PreferMultiSampling = true; Content.RootDirectory = "Content"; Window.AllowUserResizing = true; IsMouseVisible = true; } protected override void LoadContent() { base.LoadContent(); } protected override void UnloadContent() { base.UnloadContent(); } protected override void Update(GameTime gameTime) { // // Insert your game update logic here. // base.Update(gameTime); } protected override void Draw(GameTime gameTime) { // // Replace this with your own drawing code. // GraphicsDevice.Clear(Color.CornflowerBlue); base.Draw(gameTime); } } }