using System; using System.Diagnostics; using System.IO; using System.Runtime.InteropServices; namespace ProjectName { class Program { [DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)] [return: MarshalAs(UnmanagedType.Bool)] static extern bool SetDllDirectory(string lpPathName); static void Main(string[] args) { // https://github.com/FNA-XNA/FNA/wiki/4:-FNA-and-Windows-API#64-bit-support if (Environment.OSVersion.Platform == PlatformID.Win32NT) { SetDllDirectory(Path.Combine( AppDomain.CurrentDomain.BaseDirectory, Environment.Is64BitProcess ? "x64" : "x86" )); } // https://github.com/FNA-XNA/FNA/wiki/7:-FNA-Environment-Variables#fna_graphics_enable_highdpi // NOTE: from documentation: // Lastly, when packaging for macOS, be sure this is in your app bundle's Info.plist: // NSHighResolutionCapable // True Environment.SetEnvironmentVariable("FNA_GRAPHICS_ENABLE_HIGHDPI", "1"); using (ProjectNameGame game = new ProjectNameGame()) { bool isHighDPI = Environment.GetEnvironmentVariable("FNA_GRAPHICS_ENABLE_HIGHDPI") == "1"; if (isHighDPI) Debug.WriteLine("HiDPI Enabled"); game.Run(); } } } }