From 7e5529fddda7acdece9ea98f7c40b6c65f3ea65c Mon Sep 17 00:00:00 2001 From: cosmonaut Date: Thu, 28 Oct 2021 17:57:30 -0700 Subject: [PATCH] update README again --- README.md | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/README.md b/README.md index 789d714..f49ed4c 100644 --- a/README.md +++ b/README.md @@ -10,6 +10,12 @@ FAudioGMS can leak memory if used improperly, so keep track of your sound instan As a final addendum, if the YoYo Games circus needs a new clown for tasks like fixing the audio engine that's been mostly broken for a decade, I am a highly skilled programmer and I work for competitive rates. You know where to find me. +## Usage + +Place your audio files in Included Files. The `.yymps` has an example structure. + +You can use the documented wrapper functions included in the `.yymps`, or you can just use the C API directly and wrap it yourself. + ## Platforms FAudio itself is cross-platform and has been deployed by hundreds of games across many platforms.