From 7c0230509ddab3e98b1bb493edeb57429881b34b Mon Sep 17 00:00:00 2001 From: Juju Adams Date: Tue, 2 Nov 2021 20:54:14 +0000 Subject: [PATCH] Tidies up Functions (Essentials) --- docs/_sidebar.md | 3 ++- docs/latest/Function-Index.md | 6 +++--- 2 files changed, 5 insertions(+), 4 deletions(-) diff --git a/docs/_sidebar.md b/docs/_sidebar.md index 79cd794..ccbe419 100644 --- a/docs/_sidebar.md +++ b/docs/_sidebar.md @@ -1,2 +1,3 @@ - [Introduction](/) -- [Function Index](Function-Index) \ No newline at end of file +- [Function Index](Function-Index) +- [Functions (Essentials)](Functions-(Essentials)) \ No newline at end of file diff --git a/docs/latest/Function-Index.md b/docs/latest/Function-Index.md index e85f515..b9a538d 100644 --- a/docs/latest/Function-Index.md +++ b/docs/latest/Function-Index.md @@ -2,9 +2,9 @@ !> `FAudioGMS_Init()` and `FAudioGMS_Destroy()` are absolutely essential to FAudio playback. You should run `FAudioGMS_Init()` at the start of your game (usually on boot) and `FAudioGMS_Update()` should be run once every frame, usually in the Step event of a persistent instance. -- `FAudioGMS_Init(spatialDistanceScale, timestep)` -- `FAudioGMS_Update()` -- `FAudioGMS_Destroy()` +- [`FAudioGMS_Init(spatialDistanceScale, timestep)`](Functions-(Essentials)?id=faudiogms_initspatialdistancescale-timestep) +- [`FAudioGMS_Update()`](Functions-(Essentials)?id=faudiogms_update) +- [`FAudioGMS_Destroy()`](Functions-(Essentials)?id=faudiogms_destroy)