dofile_once( "data/scripts/lib/utilities.lua" ) function death() local entity_id = GetUpdatedEntityID() local x,y = EntityGetTransform( entity_id ) local sun = EntityGetInRadiusWithTag( x, y, 540, "seed_e" ) local sun2 = EntityGetInRadiusWithTag( x, y, 540, "seed_f" ) if ( #sun > 0 ) or ( #sun2 > 0 ) then print( "SUN DETECTED" ) GameAddFlagRun( "sun_kill" ) end end