dofile_once("data/scripts/lib/utilities.lua") local entity_id = GetUpdatedEntityID() local x, y, a = EntityGetTransform( entity_id ) local angle = ( GameGetFrameNum() - 352 ) * 0.0081 local angle2 = ( GameGetFrameNum() + 212 ) * 0.006 edit_component( entity_id, "VelocityComponent", function(comp,vars) local vel_x,vel_y = ComponentGetValueVector2( comp, "mVelocity") vel_x = math.cos( angle ) * 25 vel_y = math.cos( angle2 ) * 15 ComponentSetValueVector2( comp, "mVelocity", vel_x, vel_y) end)