dofile_once("data/scripts/lib/utilities.lua") function death( damage_type_bit_field, damage_message, entity_thats_responsible, drop_items ) local entity_id = GetUpdatedEntityID() local x, y = EntityGetTransform( entity_id ) ConvertMaterialEverywhere( CellFactory_GetType( "water" ), CellFactory_GetType( "smoke" ) ) EntityLoad( "data/entities/items/pickup/heart_fullhp.xml", x + 32, y ) EntityLoad( "data/entities/items/pickup/chest_random_super.xml", x - 32, y ) EntityLoad( "data/entities/buildings/teleport_teleroom.xml", x, y ) GameAddFlagRun( "miniboss_fish" ) AddFlagPersistent( "miniboss_fish" ) end