dofile_once("data/scripts/lib/utilities.lua") function damage_received( damage, desc, entity_who_caused, is_fatal ) local entity_id = GetUpdatedEntityID() local x, y, a = EntityGetTransform( entity_id ) y = y + 48 SetRandomSeed( GameGetFrameNum(), entity_id ) local angle = Random( 1, 100 ) * 0.01 * math.pi * 2 if ( entity_who_caused ~= nil ) and ( entity_who_caused ~= NULL_ENTITY ) then local px, py = EntityGetTransform( entity_who_caused ) angle = get_direction( px, py, x, y ) end local vx = math.cos( angle ) * 80 local vy = 0 - math.sin( angle ) * 80 shoot_projectile( entity_id, "data/entities/animals/boss_fish/orb_big.xml", x, y, vx, vy ) local c = EntityGetComponent( entity_id, "SpriteComponent", "health_bar" ) if ( c ~= nil ) then for i,v in ipairs( c ) do ComponentSetValue2( v, "visible", true ) end end end