function spawn_rewards(x, y) local MAX_ORB_COUNT = 12 local enemies_killed = tonumber( StatsGetValue("enemies_killed") ) local time_in_seconds = tonumber( StatsGetValue("playtime") ) local projectiles_shot = tonumber( StatsGetValue("projectiles_shot") ) local money_now = tonumber( StatsGetValue("gold") ) local money_all_time = tonumber( StatsGetValue("gold_all") ) local orbs = tonumber( GameGetOrbCountThisRun() ) local damage_taken = tonumber( StatsGetValue("damage_taken") ) local wands_edited = tonumber( StatsGetValue("wands_edited" ) ) local kicks = tonumber( StatsGetValue("kicks" ) ) local boss_kill_count = tonumber( GlobalsGetValue( "GLOBAL_BOSS_KILL_COUNT", "0" ) ) local biomes_with_wands = tonumber( StatsGetValue("biomes_visited_with_wands" ) ) -- reward_nowands,No wands,,,,,,,,,,,,, -- reward_almostpacifist,Almost a pacifist,,,,,,,,,,,,, -- reward_notinkeringofwands,Abstained from wand tinkering,,,,,,,,,,,,, -- reward_kicksonly,The Mighty Foot,,,,,,,,,,,,, -- new game plusses ? -- local perks = ? -- projectiles_shot local e_id = EntityGetClosestWithTag( x, y, "player_unit") local wallet_comp = EntityGetFirstComponent( e_id, "WalletComponent" ) if( wallet_comp ~= nil ) then money_now = tonumber( ComponentGetValue( wallet_comp, "money" ) ) money_all_time = money_now + tonumber( ComponentGetValue( wallet_comp, "money_spent" ) ) end print( "enemies_killed: " .. tostring(enemies_killed) ) print( "time_in_seconds: " .. tostring(time_in_seconds) ) print( "projectiles_shot: " .. tostring(projectiles_shot) ) print( "money_now: " .. tostring(money_now ) ) print( "money_all_time: " .. tostring(money_all_time ) ) print( "orbs collected: " .. tostring( orbs ) ) print( "kicks: " .. tostring(kicks) ) -- less than 1 minutes -> minit watering can -- less than 5 minutes -- - 0 kills -> pacifist -- - 0 gold picked up (0 logo) -- - over 500k --- over 1milj -- TODO: - over 1000000 -- killed only boss? -- no wands -- no items local spawned_n = 0 local entity = 0 -- pacifist if( enemies_killed <= 0 ) then entity = EntityLoad( "data/entities/animals/boss_centipede/rewards/reward_peace.xml", x + spawned_n * 20, y - spawned_n * 10) spawned_n = spawned_n + 1 AddFlagPersistent( "progress_pacifist" ) elseif( enemies_killed <= boss_kill_count ) then entity = EntityLoad( "data/entities/animals/boss_centipede/rewards/reward_almostpacifist.xml", x + spawned_n * 20, y - spawned_n * 10 ) spawned_n = spawned_n + 1 end -- kicks only if( projectiles_shot <= 0 and kicks > 0 ) then entity = EntityLoad( "data/entities/animals/boss_centipede/rewards/reward_kicksonly.xml", x + spawned_n * 20, y - spawned_n * 10 ) spawned_n = spawned_n + 1 end -- undamaged if( damage_taken <= 0 ) then entity = EntityLoad( "data/entities/animals/boss_centipede/rewards/reward_nohit.xml", x + spawned_n * 20, y - spawned_n * 10 ) spawned_n = spawned_n + 1 AddFlagPersistent( "progress_nohit" ) end -- no wands / no wand editing if( biomes_with_wands <= 0 ) then entity = EntityLoad( "data/entities/animals/boss_centipede/rewards/reward_nowands.xml", x + spawned_n * 20, y - spawned_n * 10 ) spawned_n = spawned_n + 1 elseif( wands_edited <= 0 ) then entity = EntityLoad( "data/entities/animals/boss_centipede/rewards/reward_notinkeringofwands.xml", x + spawned_n * 20, y - spawned_n * 10 ) spawned_n = spawned_n + 1 end -- time if( time_in_seconds <= 60.0 ) then entity = EntityLoad( "data/entities/animals/boss_centipede/rewards/reward_minit.xml", x + spawned_n * 20, y - spawned_n * 10 ) spawned_n = spawned_n + 1 AddFlagPersistent( "progress_minit" ) elseif( time_in_seconds <= 5 * 60 ) then entity = EntityLoad( "data/entities/animals/boss_centipede/rewards/reward_clock.xml", x + spawned_n * 20, y - spawned_n * 10 ) spawned_n = spawned_n + 1 AddFlagPersistent( "progress_clock" ) end -- orbs if( orbs >= MAX_ORB_COUNT ) then entity = EntityLoad( "data/entities/animals/boss_centipede/rewards/reward_crown.xml", x + spawned_n * 20, y - spawned_n * 10 ) spawned_n = spawned_n + 1 end -- money if( money_all_time <= 0 ) then entity = EntityLoad( "data/entities/animals/boss_centipede/rewards/reward_nolla.xml", x + spawned_n * 20, y - spawned_n * 10 ) spawned_n = spawned_n + 1 AddFlagPersistent( "progress_nogold" ) end if( money_now >= 1000000 ) then EntityLoad( "data/entities/animals/boss_centipede/rewards/giant_dollar.xml", x + 100, y - 75 ) -- entity = EntityLoad( "data/entities/animals/boss_centipede/rewards/reward_nolla.xml", x + spawned_n * 20, y - spawned_n * 10 ) end if( money_now >= 500000 ) then entity = EntityLoad( "data/entities/animals/boss_centipede/rewards/reward_dollar.xml", x + spawned_n * 20, y - spawned_n * 10 ) spawned_n = spawned_n + 1 end if( spawned_n <= 0 ) then entity = EntityLoad( "data/entities/animals/boss_centipede/rewards/gold_reward.xml", x, y ) end -- sun if GameHasFlagRun( "sun_kill" ) then entity = EntityLoad( "data/entities/animals/boss_centipede/rewards/reward_sun.xml", x + spawned_n * 20, y - spawned_n * 10 ) spawned_n = spawned_n + 1 AddFlagPersistent( "progress_sunkill" ) end end