dofile( "data/scripts/lib/utilities.lua" ) function item_pickup( entity_item, entity_who_picked, name ) local orbcount = GameGetOrbCountThisRun() + 1 local value = 8000 * orbcount -- looks for end_gold variables local components = EntityGetComponent( entity_item, "VariableStorageComponent" ) if( components ~= nil ) then for key,comp_id in pairs(components) do local var_name = ComponentGetValue( comp_id, "name" ) if( var_name == "end_gold") then local extra_value = ComponentGetValueInt( comp_id, "value_int" ) if( extra_value ~= nil ) then value = extra_value end end end end GamePrintImportant( "$log_golden_statue", GameTextGet( "$logdesc_golden_statue", tostring(value) ) ) local pos_x, pos_y = EntityGetTransform( entity_item ) local money = 0 edit_component( entity_who_picked, "WalletComponent", function(comp,vars) money = ComponentGetValueInt( comp, "money") end) money = money + value edit_component( entity_who_picked, "WalletComponent", function(comp,vars) vars.money = money end) SetRandomSeed( pos_x, pos_y ) for i=1,20 do local x = pos_x + Random(-8, 8) local y = pos_y + Random(-20, 2) shoot_projectile( entity_item, "data/entities/particles/gold_pickup.xml", x, y, 0, 0 ) end EntityKill( entity_item ) end