dofile( "data/scripts/lib/utilities.lua" ) local entity_id = GetUpdatedEntityID() local pos_x, pos_y = EntityGetTransform( entity_id ) --if( entity_who == entity_id ) then return end local vel_x = ProceduralRandom(pos_x, pos_y, -15, 15) GameEntityPlaySound( entity_id, "duplicate" ) shoot_projectile_from_projectile( entity_id, "data/entities/animals/boss_centipede/firepillar_part.xml", pos_x, pos_y, vel_x, -75 ) --shoot_projectile_from_projectile( entity_id, "data/entities/animals/boss_centipede/firepillar_part.xml", pos_x, pos_y, 0, -200 ) shoot_projectile_from_projectile( entity_id, "data/entities/animals/boss_centipede/firepillar_part.xml", pos_x, pos_y, -vel_x*2, -150 )