dofile( "data/scripts/lib/utilities.lua" ) local entity_id = GetUpdatedEntityID() local x, y = EntityGetTransform( entity_id ) edit_component( GameGetWorldStateEntity(), "WorldStateComponent", function(comp,vars) vars.damage_flash_multiplier = 0.0 end) EntityLoad( "data/entities/animals/boss_centipede/ending/midas_entities.xml", x, y )