dofile( "data/scripts/lib/utilities.lua" ) function collision_trigger() local entity_id = GetUpdatedEntityID() local pos_x, pos_y = EntityGetTransform( entity_id ) print("Boss buildup music triggered") GlobalsSetValue( "BOSS_ARENA_BUILDUP_TRIGGERED", "1" ) GameTriggerMusicEvent( "music/boss_arena/buildup", true, pos_x, pos_y ) end