dofile_once("data/scripts/lib/utilities.lua") function damage_received( damage ) local entity_id = GetUpdatedEntityID() local cumulative = 0.0 local dcomp = 0 local s = EntityGetComponent( entity_id, "VariableStorageComponent" ) if ( s ~= nil ) then for i,v in ipairs( s ) do local name = ComponentGetValue2( v, "name" ) if ( name == "damage_received" ) then cumulative = ComponentGetValue2( v, "value_float" ) cumulative = cumulative + damage ComponentSetValue2( v, "value_float", cumulative ) dcomp = v end end end --print( tostring(cumulative) .. ", " .. tostring(dcomp) ) if ( damage >= 2.0 ) or ( cumulative >= 3.0 ) then local x, y = EntityGetTransform( entity_id ) local eid = EntityLoad( "data/entities/animals/boss_alchemist/projectile_counter.xml", x, y ) EntityAddChild( entity_id, eid ) if ( dcomp ~= NULL_ENTITY ) then cumulative = cumulative - 3.0 ComponentSetValue2( dcomp, "value_float", cumulative ) end end end