dofile_once("data/scripts/lib/utilities.lua") local entity_id = GetUpdatedEntityID() local x, y = EntityGetTransform( GetUpdatedEntityID() ) local eid = EntityLoad( "data/entities/animals/boss_alchemist/projectile_counter.xml", x, y ) EntityAddChild( entity_id, eid ) local c = EntityGetFirstComponent( entity_id, "LuaComponent", "counter" ) if ( c ~= nil ) then ComponentSetValue2( c, "execute_every_n_frame", 600 ) end edit_component( entity_id, "HitboxComponent", function(comp,vars) ComponentSetValue2( comp, "damage_multiplier", 0.0 ) end)