dofile_once("data/scripts/lib/utilities.lua") local entity_id = GetUpdatedEntityID() local x, y = EntityGetTransform( GetUpdatedEntityID() ) local radius = 260 local proj = "" local s = EntityGetComponent( entity_id, "VariableStorageComponent" ) if ( s ~= nil ) then for i,v in ipairs( s ) do local name = ComponentGetValue2( v, "name" ) if ( name == "type" ) then proj = ComponentGetValue2( v, "value_string" ) end end end local targets = EntityGetInRadiusWithTag( x, y, radius, "player_unit" ) if ( string.len( proj ) > 0 ) and ( #targets > 0 ) then for i,v in ipairs( targets ) do local px, py = EntityGetTransform( v ) local vel_x = math.cos( 0 - math.atan2( py - y, px - x ) ) * 2.0 local vel_y = 0 - math.sin( 0 - math.atan2( py - y, px - x ) ) * 2.0 local eid = shoot_projectile_from_projectile( entity_id, proj, x, y, vel_x, vel_y ) EntityAddTag( eid, "boss_alchemist" ) end end