import { IAnimationData } from './Interfaces/IAnimationData'; import { IProjectData } from './Interfaces/IProjectData'; import { IFramePinData } from './Interfaces/IFramePinData'; export class FrameHandler { private start: number = 0; private frameNumberDiv: HTMLElement; private animationData: IAnimationData; private canvasData: IProjectData; private filenames: string[] = []; private currentFrame: number = 0; private playingAnimation: boolean; private htmlCanvasElement: HTMLCanvasElement; private canvasContext: CanvasRenderingContext2D; private imageElement: HTMLImageElement; private projectData: IProjectData; constructor( animationData: IAnimationData, canvasData: IProjectData, htmlCanvasElement: HTMLCanvasElement, canvasContext: CanvasRenderingContext2D, frameNumberDiv: HTMLElement, imageElement: HTMLImageElement, projectData: IProjectData ) { this.animationData = animationData; this.canvasData = canvasData; this.htmlCanvasElement = htmlCanvasElement; this.canvasContext = canvasContext; this.frameNumberDiv = frameNumberDiv; window.requestAnimationFrame(this.windowAnimationUpdate); this.imageElement = imageElement; this.projectData = projectData; } public GetCurrentFrame(): number { return this.currentFrame; } public loadFrames(filenames: string[]) { this.filenames = filenames; this.currentFrame = 0; this.RefreshImage(); } public AdvanceFrames(amount: number) { this.currentFrame += amount; this.currentFrame %= this.filenames.length; if (this.currentFrame < 0) { this.currentFrame = this.filenames.length - 1; } this.GoToFrame(this.currentFrame); } public GoToFrame(frame: number) { this.currentFrame = frame; this.RefreshImage(); this.projectData.currentFrame = this.currentFrame; } public TogglePlayingAnimation() { this.playingAnimation = !this.playingAnimation; console.log('playingAnimation = ', this.playingAnimation); } public StopPlayingAnimation() { this.playingAnimation = false; } public GetFilenames(): string[] { return this.filenames; } private RefreshImage() { if (this.filenames.length === 0) { this.frameNumberDiv.className = 'warning'; this.frameNumberDiv.innerText = 'No images uploaded yet'; } else { this.canvasContext.clearRect(0, 0, this.htmlCanvasElement.width, this.htmlCanvasElement.height); this.canvasContext.imageSmoothingEnabled = false; this.imageElement.src = this.filenames[this.currentFrame]; // draw sprite this.canvasContext.drawImage( this.imageElement, 0, 0, this.htmlCanvasElement.width, this.htmlCanvasElement.height ); // draw origin + this.canvasContext.strokeStyle = '#000000'; const originCursorSize: number = 500; const originX = this.animationData.originX; const originY = this.animationData.originY; this.DrawCrossHair(500, this.canvasContext, originX, originY); // frame number update this.frameNumberDiv.className = 'instruction'; this.frameNumberDiv.innerText = 'Frame ' + (this.currentFrame + 1).toString() + ' / ' + this.filenames.length.toString(); // draw pins for (let i = 0; i < 10; i++) { this.canvasContext.strokeStyle = '#FF0000'; let currentSelectedPinData: IFramePinData = this.animationData.frames[this.projectData.currentFrame][i]; if (currentSelectedPinData !== null && currentSelectedPinData !== undefined) { this.DrawCrossHair(50, this.canvasContext, currentSelectedPinData.x, currentSelectedPinData.y); } } } } private DrawCrossHair(size: number, canvasContext: CanvasRenderingContext2D, x: number, y: number) { x *= this.canvasData.widthRatio; y *= this.canvasData.heightRatio; canvasContext.beginPath(); canvasContext.moveTo(x, y - size); canvasContext.lineTo(x, y + size); canvasContext.moveTo(x - size, y); canvasContext.lineTo(x + size, y); canvasContext.stroke(); } private windowAnimationUpdate = (timestamp: number) => { if (this.start === 0) { this.start = timestamp; } const progress = timestamp - this.start; if (this.playingAnimation && progress > 1000 / this.animationData.frameRate) { this.AdvanceFrames(1); this.start = 0; } this.RefreshImage(); window.requestAnimationFrame(this.windowAnimationUpdate); // console.log('timestamp = ' + timestamp); }; }