// I display the canvas and am clickable export class CanvasHandler { private currentImageDiv: HTMLElement; constructor(currentImageDiv: HTMLElement) { this.currentImageDiv = currentImageDiv; console.log(this.currentImageDiv); } public Load() { const mouseDown = (event: MouseEvent) => { console.log(event.x + ' ' + event.y); }; this.currentImageDiv.addEventListener('mousedown', mouseDown); } }